I am actually even deeper in this wagon than Ginny, but I was willing to hold stuff up until I had my Nuzlocke up to replace it. (Also, since there has been a minor site reconstruction as a result, it seemed like a good post to come back with, more on that next week.)
As I’m sure you all are aware of, I have gotten very disenchanted with SSO (Star Stable Online) since I originally started playing. Heck, I was the one who got Ginny involved. I found the game originally in under-grad, and then once I graduated, I found an ad, remembered how much fun it was, and bought the game. Ginny getting involved was an organic part of the process–I’m a casual, story-driven gamer, she is much more involved than I am in gaming mechanics but pretty much the same way, it was something fun we could do together.
The purchase of the game should have been our first red flag. It always took me two or three tries to get any kind of transaction to take, and Ginny had even worse luck. I think part of offering a game on an international level is being able to function in that country for purchases. It was a pain in the ass, to put it mildly, and I had to stay on their tails to get it resolved if I made the purchase during the week. If I made it during the weekend (you know, when most of their specials were going on?), I was on my own.
But we got it purchased, and for a while, we had fun. There were regular story updates, even if some of it was really weird, and Ginny and I had a game we could play together. We even started making the avatar into different personas, and then they turned into characters of their own. We admittedly got a little lost in what quest we had to do to keep going at one point–both of us only had so much time and energy in a day, especially with me working full-time, and the game’s story isn’t exactly laid out in a logical fashion. (Not to mention, it’s front-loaded as all get out. Like way more than any kid’s game should ever be. The crazy insanity of Zelda games is in the middle/end, people, not the beginning!)
Cue the second problem with the game, which I’ve ranted about before (not that it matters now). Nothing matches. Like, even things that belong to the same set don’t match. It’s bizarre and painful. I don’t know if they aren’t keep swabs, or if they don’t have someone on staff who is like me and can tell if colors are more than two or three shades off by hairs. (I’m terrifying.) Just, way to drive me nuts. Not enough to drive me from the game.
The big turning point for me was when the intro to the game changed (which was about when Moorland got its makeover and Josh changed). Suddenly this goal that the character had, as weak as it was, to attend this special academy (I’ve lost the name to time) was gone. And with it, I felt like we lost a lot of drive as a character. Why were we at this camp that was not very camp like? How could we be Aideen reborn when nothing let us actually be a hero? To make matters worse, story updates started dying out. Instead, it was frequently special events and new horses being announced, maybe a new area, but nothing was being resolved.
I thought maybe if we were patient, it would get better. They would dangle something in front of me–like something advancing what happened with Marley and his brothers and the Baroness…only to get something about horsemanship so appallingly wrong that I spent HOURS afterwards ranting at Ginny about it. And that’s with me giving them enough rope to hang themselves with. In addition to that, we discovered that story we had already completed was now changing, with no way for us to replay it. So sometimes when a character seemed out of whack to us, it was because we were playing with the original personality rather than the blandness that exists now.
By this point, I am disillusioned. Like, it had been fun originally to sort of mock the ridiculousness of some of the scenarios, but now I was looking at them from a writer’s stand point. And I was disturbed. As writers, we have a certain level of responsibility. Not a lot, but enough. Keeping the story straight and logical is part of it. So is showing civic responsibility. Giving a young teenager kerosene and a match? Or carrying a torch on horseback across the country side? Not so much. And I can’t even begin to touch on all the plot holes, we’d be here all day.
The game became a giant stress ball of disappointment to me. And that was the exact opposite side of the relaxing activity with Ginny that it was supposed to be. I had to stop playing to prevent myself from bursting into tears on a regular basis as each update, I was only going to be disappointed again. I thought maybe, maybe there was just something going on behind the scenes. Give it five years, and I could come back and it would be my game again. I hoped. If nothing else, it gave me more time to focus on my own stuff, and to start designing a dream-game with Ginny rather than playing a game that wasn’t fun anymore.
But now there’s the latest bomb dropped. See, I was what is referred to as a lifetime Star Rider. It means I shelled out twice (if not three times) as much as what I would ever pay on a video game in order to never have to buy it again, and that’s just for the game, not the extra Star Coin packages I would buy for myself around the holidays. This is versus their subscription rates, which go for varying amounts of time and rates.
Except Lifetime doesn’t mean lifetime, apparently. Instead of deactivating free players who have never paid for the game ever and have had accounts for years, they instead free up server space by deleting accounts that haven’t logged on in two years. Including Lifetime.
Ya’ll, I don’t know how to even explain to you how I feel about this game. I guess because at this point, I am completely apathetic. I found what I thought was a fun, inviting game for a casual player that didn’t require me to have five to six friends who also played. Instead, it turned into a money-grabbing, greedy corporation that I can no longer support in any way.
My SSO Diaries and other reviews will be up until Sunday, when I will be back with another blog post, and I’ll be taking those down. As much as I love the traffic they bring me, and get all nostalgic sometimes, I just can’t continue to offer free publicity for a game that I don’t think is worth the time or money to play.
(But don’t worry if you are super attached to Misty. She has been revamped into a new character that is much more rounded, and has a lot more personality. I’m hoping for Ginny and I to start a new blog for her and the rest of her friends/world in 2019.)