Okay, for the record, this is my version of Carol for my X-Men RP. We obviously don’t know what direction the movies are going to go in, so I can’t make commentary on that yet. But since I play her on the RP and have for several years, with the drop of the new trailer, I thought it a good idea to talk about what I love about the character, and what some of the pitfalls are.
My first introduction into Carol Danvers was actually the animated X-Men cartoon from the 90’s, where she was in a coma and a spectra in Rogue’s head that first hinted at Rogue’s backstory. And that was a really baaaad intro to her, because that version of Carol, for sake of plot, was angry, vengeful, and not very understanding. It was all of her bad traits, and none of her good ones. Many of my early fanfic readings concurred with this interpretation of the character, so I obviously wasn’t her biggest fan.
But then we were figuring out how to do Carol’s plot for our X-Men RP, and since the original plan was to kill Carol, I decided I had better play her in order to avoid upsetting someone. This required me to figure out a lot more about this character and what her overall personality was like. Some of the other cartoons I saw didn’t help much, they fell right in line with what I already knew, but then I started to finally hit a groove that helped me understand the character better. (Reading the Mockingverse fanfiction for the MCU has helped confirm that, the writer does an excellent job with Carol.)
What I found was a very confident and yet self-aware person. She had to be, in order to thumb her nose at the idea that she wasn’t going to have her parents’ help to go to college because she was a girl, which got her into the Air Force and finding her love of flying. It was really easy for me to weave in a fear of being found out about being a mutant into that background (we have a firm no-alien policy in the RP, so her powers became a mutation rather than alien shenanigans). Her confidence and leadership abilities are a completely unapologetic part of her personality–she will take control of a situation if someone else doesn’t beat her to it, and even if they do, if they are going to be a dumb ass about it, she’s going to stage a coup.
So bossy and vengeful is how an outsider would view this character if they didn’t like her, right? Except that still wasn’t the complete picture of Carol, and boiling her down to just that isn’t fair. It’s part of why she comes across as either a great character or a pretentious bitch, the latter happens when writers stop at the worst of her personality traits and her leadership capabilities. Because while she is all these things, there is also a layer of humor and playfulness that while we only see flashes of it or too much of it in other heroes in Marvel, Carol has it in this perfect balance with the rest of her personality that knows when to be serious and when she can relax with her friends.
Mind, Carol’s humor also usually lines up with mine. It’s sass and sarcasm, teasing and ruffling feathers in ways that won’t offend someone to having a fit, which requires a very good perception of personalities. I’ve also made her an absolutely outrageous flirt if she’s interested in someone, something that she’s currently been keeping toned-down for her interest’s sensibilities, but since he’s being a doofus, she’s going to have to take the lid off and push him a bit.
Alright, now to some specifics here to the RP. What part of Carol’s power set stayed? I wanted to avoid overpowering here, since we are working with the idea that mutants come in classes, with Class 5 like Phoenix, Rogue, and Remy being very rare, and that’s normally where Carol’s powers would lump her. Of all the classes we had (err, I had, I world-built like a nut), we really didn’t have someone with a Class 2 mutation–something completely totally passive, with Class 1 being a purely physical mutation such as Hank’s blue fur or Kurt’s appearance. So I kept her super strength, flight, and six-sense of immediate danger/threats for her mutation, sending the rest to the trash bin, and made them all passive mutations. What that means is Carol doesn’t know when her physical, muscular strength turns into her mutation’s super strength, and that if she goes to jump, she might also fly.
(Yeah, I cut all her energy absorption/bolts/redirection. It was way too similar to other X-Men powers that we already had, and like I said, Carol can very easily lean towards overpowered, so some nerfing was required.)
I mentioned a love interest up above, but I highly recommend not looking too much into it. Carol Danvers doesn’t have much going for her as far as romance is concerned, which you know, I’m actually okay with? She’s had a lot of bad luck, but I think it’s great that she has all of this story going on for her without romance being a key part of it. But I’ll be honest, romance is what saved her from death in the RP. For some bizarre reason that I can’t remember, I decided to give her an unrequited crush on Hank McCoy, a.k.a. Beast. And now this has blossomed into a whole THING, and while I am about crying in amusement over what happens to get them from Point A to Point B, it is also the crackiest of all crackships, and I’m okay with that.