Tag Archives: characters

Review: Underworld Blood Wars

Coming back to my werewolf/vampire staple with the latest entry into the franchise. This one felt like it finally bridged the gap between the first two and the fourth movie, giving me what I always look for as far as twists to the plot that I don’t see coming, while at the same time feeding into my expectations.

Underworld Blood Wars takes place an unspecified time after the end of Awakening. Selene is still on the run from Lycans and the vampire covens alike, as the Lycans continue to want possession of her daughter Eve, and the vampires want vengeance for the death of the previous Elders. For safety, Selene is not even aware of where her daughter is, to her own personal pain, and she even separates from David until forced to rely on his help. However, a new leader among the Lycans, Marius, is threatening even the limited safety of the remaining covens. A tentative alliance is struck…and then broken as truths come to light that may be the key to the future for the vampires.

Starting with the story, I felt like this was a good balance between the run-and-fight-when-cornered feelings and the direct battle confrontations that we’ve seen in all of the previous films. I also found that the backstabbing and flip-flop alliances returned, which always makes me happy since it gives a lot of potential for surprises depending on character (which I’ll get to). But we didn’t loose the depth of feelings that are always so subtle in these movies, which is more my cup of tea than anything. Selene still feels lost as a mother and especially without Michael, we have some closure at least with Michael to my eternal relief, David’s conflict between his duty to his bloodline and his feelings about Selene are told more in the silence and between the lines than straight out which is great. Even the reveal at the end with Eve, that she was stubborn and ignored her mother’s orders, makes me sooo happy.

I do feel like the world building is getting bloated at this point. Don’t get me wrong, I loved the delving into Amelia’s backstory in this film, because I feel like Amelia has always gotten short-changed. Even the Nordic coven itself didn’t necessarily upset me, because it just makes sense that there was one group of pacifists in a war like this on one side. It was the way they decided to give Selene a power boost in this film, this idea of “going beyond” and hibernating under the ice… It was just weird and not explained well, vague mostly to keep from having to explain how it worked. There are better ways to give the character a bit of a boost to be able to work around a stronger enemy. Similarly, it felt like the nerfed Selene when convenient for the plot, and then made her this demi-goddess when needed. Consistency is important! They are also raising the gore factor in the films higher than I am necessarily comfortable with. The series has always been high on gore and gross, but this one nearly made me gag in the theater.

Character-wise, you have two groups: the veterans from previous films, and the new ones. I’ll start with the veterans. We didn’t see much of Eve or Michael, but in the case of the latter, he also got nerfed for the sake of plot. I’m happy about the plot being resolved, but honesty demands I point it out. Selene finally seems to be finding her groove again after being frozen and finding out that she has a kid. We saw some of the in control, Death Dealer and natural leader, that we have always known her as, but when she let that mask down a little, we also saw the hurt woman that she was. David grew a little bit from angry, whiny Luke-Skywalker-type into a leader in his own right for the majority of the film. What bit of angsting there was…was completely understandable. It reflected the growth that was going on with two other characters, his father Thomas and the deceased Amelia, who had a chance to actual show bits and pieces of who they are under the cranky people they usually come across as.

New characters…oye, there were a lot, like there always are. I like that we had two types of female characters–both schemers, one is the politician and one is the spy-soldier, and then the wise warrior. Most of the female characters had massive agency in this film, and were either using male minions or working in a partnership. I like it. Meanwhile, the males sort of suffered a little from a lack of depth being shown. They were either good soldier-boys for the coven, or they were the biker-reject soldiers for the Lycans. The main two of these camps, Varga and Marius…eh. They were pretty much one note the entire way through. And Varga, I had slight issues with…if only because I’ve seen Bradley James as two characters so firmly in my head, I had a very hard time breaking him out of them (King Arthur, and he’s our fan-cast for Scorpius Malfoy).

As a note of wicked story/character glee of mine–The new Elders are a flip from the previous ones. While the first set were Marcus, Viktor, and Amelia, the new group is Selene, David, and the new character introduced, Lena. David is the youngest, and is almost the blood-tie nod, which is usually a role reserved for a female character. Lena and Selene have centuries of experience on him, and we know from the way David has acted that when push comes to shove, he’ll defer to Selene. It still feels more like a balance of equals than the last three had, but I just love that two of the three are now female badasses.

Underworld is probably always going to be a movie that tugs at my geek strings. It has all the things I love in films (okay, and some things that I don’t necessarily like, but can tolerate in the name of getting everything else). They are, supposedly, already working on more for the series, and if it follows in the vein of Blood Wars, I am going to be just as eagerly waiting for it. Just…lay off the super vague world building.

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Review: Justice League-The Flashpoint Paradox

There are two animated movie versions of the Justice League making the rounds, and you can tell them apart by animation styles and who is voicing Batman. One of them has touched on an alternate reality plot line that caught my interest on YouTube, and I just had to watch it.

The Flashpoint Paradox centers around the Flash–Barry Allen–as he is hit hard with the loss of his mother on his birthday. Imagine his surprise when he finds himself in a different timeline where she lives. Not only that, but Gotham is not the city he remembers. Batman is no longer Bruce Wayne, but instead his father Thomas. It seems like it wouldn’t be half bad, except there are other ripple effects. The Amazons and Atlantis are at war. There’s no Superman, and Cyborg works for the government. It’s a mess, and Barry needs to get back to his own time to make sure this doesn’t happen there. But there’s a trick to it, and it’s going to make him realize how important his own actions in his world are.

So, if you didn’t catch it, the whole Thomas Wayne as Batman was the thing that caught my attention. It was a very different Batman, and one that was sort of weird for me to adjust to. Yet it was very fascinating to see how the change, of Bruce dying instead of his parents, led to his father taking up the same mantel that his son would have. And then to counter that, we have a very different Joker. I do wish we had gotten to see Martha Wayne as the Joker in full rather than the little scene that showed who she was going to become after losing Bruce. I’d rather have that confrontation than the little fight with Yo-Yo. But the differences between Thomas and Bruce were cool to see and surprise Barry with, and I was all tearful at the end with what happened there too between them.

I also thought the war was very poorly explained. I mean, I followed along with it, but there was a certain level of random involved too. It also seemed really contradictory to Wonder Woman’s and Arthur’s characters as we know them. I mean, half the point of the Amazons living on their island is they are no longer going to be involved in the world of Man, and suddenly they are conquering Europe? And Atlantis was supposed to be a secret, even from the Amazons, so that even further makes no sense. And as for the affair? Just…ewww. This is probably something that the comics had the time to explain well, but the movie didn’t and it was rushed as a result.

Character-wise, there was a lot to cover and very little time to do it. It left a lot of things feeling rushed, as they try to show what this world did to all the characters but struggled to keep the story going at a good pace. Thomas, Cyborg, and Flash were the ones who really got the chance to show who they were. Everyone else was cardboard flat, and we could have done less with them. It might have involved restructuring or changing the comic book story, but since there was a time issue, focus was obviously desperately needed. Or maybe even dividing the movie into two parts, though that would make selling it more difficult. Either way, something was needed. I also felt like the reason why Flash couldn’t enter the speed force was pretty obvious as far as the source of the differences, despite them trying to cover it up and explain it as something else.

There was one thing that was shown well, and that was the world-building. Even if it was bloated with characters, the differences in the time streams were both obvious and organic. Chains of events led to the differences, a rippling effect of one thing being off. I like that when they went to save Superman, he was the buff farmboy we were expecting but a scared young man who was under developed due to lack of time outside of his containment. Batman was older and it showed, as was the amusing way they went with what happened to the Wayne fortune. Again, the war was poorly explained, but the effects it had on the world were well shown, even down to Cyborg’s enhancements. I get why they wanted to show everything, because it is all very interesting to look at and see what small changes can cause.

Overall, I enjoyed this movie, and it actually helped me appreciate the Flash more. He has never been my favorite DC hero (which admittedly, I deal with Wally West more than Barry), but this helped me appreciate him a little more. It also added a new layer to my love of all things Batman, which really didn’t need the feeding.


Writing: Music as Inspiration

Okay, so when it comes to music and writing, there are a lot of different “camps” as it were. Some people listen to music as they write because it helps them focus, while others find it to be a distraction. Some writers make playlists for their stories, either before they start writing or after. Some only touch music if they have a dancer or singer or whatever as part of the story and need music for that reason.

I’m sort of in an odd camp. I can’t listen to music as I write most of the time, because it inevitably distracts me. I do have to have some sort of noise, which is why I have YouTube or the TV on with some sort of background nonsense, be it a series that I have seen almost all of the episodes of multiple times (Criminal Minds or Law and Order: SVU), or a movie I’ve also watched several times (with exceptions, Marvel movies don’t work), or video game let’s plays. But I do use music for writing.

See, sometimes when I listen to a song, I will peg it as a background song or an inspiration song for a scene, and listening to it always reminds me of how the song will go. This was particularly prominent in writing Ten, because several of the scenes (some of which got cut) came to exist because of listening to particular songs. I even ended up using songs as chapter titles as a result. When I got stuck writing something because it was giving me issues for whatever reason, I’d go listen to the song I’d assigned to that chapter to help my brain get in the mood and emotions of that particular scene. In my case, I built my play list both before and as I was writing, because I plotted an arc, wrote it, and then plotted the next arc. It helped the story shape itself organically, and the music helped me set the tone for each chapter and the book as a whole.

The trick with using music as inspiration is to not to be extremely literal with it. Problem one with that is because if you are literally including lyrics as dialogue in the text, you are going to run into copyright issues. Problem two, most music has the same topic, they just have different phrases and tones. For me, I listen to what the rhythm and words are telling me. Songs of defiance or even upset at an ex turn into fight music for me, because of the speed and the anger that they emote. Break up songs can sometimes be about families or friends rather than loved ones. Love songs can apply to someone that the main character is interacting with that doesn’t necessarily mean romance between them, just wanting a relationship, platonic or otherwise.

Music appeals to people on different levels, and you really have to figure out which camp you belong to on your own. I can’t tell you to turn off the music if it helps you put words to a page, and really if someone tries to tell you how to handle music with your writing and acts like they know it all, well, they are lying. To paraphrase Mercedes Lackey books, there is no one true way. I will say, don’t get stuck in a rut with it. If you are struggling, the first thing I would suggest changing up is your sound environment. If you listen to music, stop for a while and see if it helps, or do what I do and change to a non-music sort of background noise. As you age, your preference will probably change, so just keep an open mind to trying different things to see if they help you when you get stuck.


Character Study: Bevan

Ahhh, the first Dungeons and Dragons character. Always fills you with nostalgia. Especially with how broken she ended up being, it was really funny, since I didn’t build her that way, it sorted of just happened.

Like most beginning players, I was an idiot and gave the DM too much to play with. I have a stated preferences of elven characters, and Bevan was no different as a half-elf…whose human side ended up being nobility as we found out later. Further, we crack shipped her with the Lawful Good character in the party, who had issues with non-human races, and she was Chaotic Good, so you can imagine how they got along. In addition, he thought she was a he, because Bevan started as very androgynous in appearance (we eventually time skipped and she grew up a little more so that ended). So I got bored and made a giant genetics chart like you learn in biology class, and yeah… See, I’ve learned!

Bevan was a lot of fun though partly because of how much info I gave my DM to hang me with. She had lots of family problems, serving as an indirect bridge between a hidden village of elves and the nearest human local. While some of her village didn’t view her any differently, some saw her as nothing but a half-human. Similarly, her human family just saw her as an elf getting in their way. Add in the fact her mother was killed on purpose when she was a child, rather than it being an accident, and you’ve got a whole mess of a character arc to deal with. And as awkward as it was to RP a relationship later on with her and my friend’s character, we had some fun too. (Okay, I remain firm that it was hysterical that when he had to “kill” her, he took forever, and in a similar situation, she was like, “NOPE, not my real husband, BYE!”)

A lot of the fun with this character was how broken she ended up being. Some of that came from us modifying a prestige class from version 2.0 into 3.5, because deep wood sniper was the class that made the most sense for how Bevan was set up, but oh lord did it do broken things to this character. Add to that a couple of items we found–a sentient ring designed to protect those of elven descent and turned her invisible at will and a quiver of everful so she never ran out of ammo–and the stockpile of poisons we ended up with and she was the sniper from Hell that no one wanted to be up against. Due to feats and class skills, she had insane range, could fire a lot of arrows per round, and you wouldn’t even see her while she was doing it. I had all the giggles.

If all of that wasn’t enough, we had a wild mage in the party. Wild mages do…interesting things…to the characters who are around them. I’ve had to come to terms with it, despite my hatred of people screwing with my characters. (My control issues are legendary.) Bevan had one of these funny examples. At one point, she got hit with a surge (pre timeskip, I remember that much). And she got a random racial template assigned to her. The problem is, the half-elf race is set up assuming that you are half-human. That part didn’t change. When the dice landed on half-Raptorian on the table, DM ruling was that I got the wings and would be able to be targeted by Raptorian-centric stuff. I wouldn’t lose my human or elf statistics either. The only way that’s possible in DnD is if you are half of each race. So Bevan became, effectively, half human, half elf, half Raptorian.

…All I can say is, “A wizard did it.”

So now the sniper can fly, doesn’t that just fill your hearts with glee? Not really, I know, but it was a lot of fun to play her. And you know, Bevan’s story was so complete, I actually don’t have any drive to write it as something else. We really covered a lot of ground with her, and she had an ending she deserved. Okay, plus I’m not sure if I’m capable of writing her story as a book. So many of the wild craziness was dependent on other people for humor and was so off the cuff, I couldn’t remember it all if I tried. Add in the fact that she was, for the first few sessions, a quiet member of the party, and she isn’t set up to be a major protagonists.

Bevan was my first character, and honestly if she hadn’t been as much fun as she was, I probably wouldn’t have kept playing. But she was, and she will always be special to me as a result. Probably why I’m so fond of the name still!


Character Study: Birdie

God, I love this character. I built her as a Fast Hero, which for those who aren’t aware of d20 Future’s interesting class choices, means that she was primarily Dex(terity) based in terms of skills, saves, etc. She was supposed to be fast and speedy. Except I decided to have fun with it, and made her best skill Int(elligence) instead (Dex was a very close second so I didn’t exactly suffer for this decision). Picking my allegiances, aaaand…

What I ended up with was a child prodigy in mech design and computer programming who had good reflexes and an instinct for piloting…who was also a pacifist. Due to circumstances, she had to hide who she was for quite some time, that being the child of two other highly intelligent people who are now both deceased. Except I left some deliberate holes with her family, and the DM had a whole lot of fun with them. I got to be the hero in a Gundam story, and it was a blast.

I think what was fun was how she was this snarky pacifist in a war situation, and how the upper ranks just tolerated it? I mean, she ends up being this ridiculously powerful psychic who could do all sorts of stupid things, and after two or three times of being right…they pretty much believed her no matter what she said. And despite the fact that she was no hero in her own mind, everyone was looking to her, relying on her. The pressure was so heavy on her. And then it was fun to have her rely on other characters…and then the DM kills them because war is like that and it’s heartbreaking.

Birdie’s biggest characteristic, aside from being the strongest psychic of her generation, was her do-no-harm mindset. If she could avoid conflict, she’d do it. If she could resolve an issue with words, she’d do it. And if things had to go to the physical, she would do everything she could to make sure all parties made it out alive. Every death was personal to her, not only because she felt them die if she was close enough for her psychic ness to pick it up, but because she hates violence and war that much. This is  what really drew others to her, making her a bit of a rallying figure for the resistance she got dragged to. Of course, this is also what made her enemies really hate her, whether its the ones who enjoy the fighting or the ones who suffered when she had no choice but to kill someone for her own survival.

Okay, her other big character trait ended up being her hair, because the doll I made for her gave her knee-length pink hair… And I basically got to play with it. She started as my pink psychic princess, and she ended as my pink psychic princess. But in between it turned navy blue and super short, except the crew is struggling to remember this as I play the second half of the campaign as a different character. I’m just endlessly amused by this.

But shortly after we started, I had a thought and realized it would have been sooo awesome if I had thought to make her a clone of her “mother.” Imagining her reaction to finding out her father is actually her uncle, and the confusion that results from it. Questioning how she’d be treated, if she would even be acknowledged as a person or if as a clone she wouldn’t. And then we meet this space royal family, and the fact my character has NO idea who her grandparents are also started twigging in my brain. So through a large portion of the campaign, I’ve been musing about a storyline where those two lines are true. It’d be radically different than the RP, but at the same time, it promises so much amusement.

You all know me. Scifi is not my jam. But I love Gundam Seed (not so much the sequels, but I like the original), and really Birdie was my attempt to honor it. I’d love to keep playing with her character concept, and making it work for a book. I have a loose idea for it, but I’m not sure how much of the war I’d want to take from the RP and how much I’d want to change for the sake of making it original and my own versus my DM’s. There’s the added issue that I am ignorant as heck about space since it has been years since my one college course in the subject, and I am the first to admit I know nothing about machinery.

I might write this in snipets and just kinda see what comes out of it. We’ll see.


Review: She Slays Monsters

Something a little new here, this play recently showed at the University of Oklahoma’s theater program, and it struck enough chords that I felt the need to review it. Let it be known, reviewing a play is a little trickier than reviewing a movie or a book. Each production, each show, is a little different, all depending on how they worked together. I’m going off of the way the story was shown this particular time, and how it was designed to appear to the audience. Another production might be different. We’ll see.

The story revolves around Agnes as she seeks to cope with the death of her family, including her younger sister, Tilly. She and Tilly had a difficult childhood growing up together, with neither really understanding each other. Agnes is given a second chance when she discovers a notebook Tilly wrote in: a Dungeons and Dragons module that while only half-finished, contains some hints of her sister’s life. With the help of some of her sister’s friends, she starts to piece together what she didn’t know about her sister…and what she didn’t know about herself.

As a person who plays Dungeons and Dragons… I could tell that no one in the cast or at least the production team actually played. No offense meant to them, but they were obviously relying on their consultants with the local game shop to make sure things looked right…as much as possible. While I’m willing to give some slack since DnD has changed a lot over the years, I can’t help but wonder how much of it changed due to the cast not knowing what questions to ask or the game shop to answer. Which of course in turn makes me ask how many notes the playwright put into the script. You can’t always rely on people to do the research for you, and I feel like he should have placed some more hints into what certain creatures and characters looked like.

Which somehow gets my brain to costuming. Tilly looked great, as did Agnes. What irked the shit out of me–and this was written in the script via dialogue, so I place no blame on the costuming team whatsoever and think they did great with what they had–was the way some of the other characters dressed. You get that some of this is meant to be empowering for these party members, and the people who play them, but there’s something that almost every DnD/fantasy MMO player who is also feminine-leaning will tell you: they hate having no other option but to dress their character in bondage outfits or chainmail bikinis. And I mean we hate it. It hit so many offended buttons for me, right off the bat, and sort of colored the rest of the way I saw the play. Normally, you can say that it gives the production team a break as far as finding or making armor (as an excuse). Except that I know for the fact that SCA is an international organization that is usually up for working with people in exchange for publicity, and cosplay has created all sorts of cheats, that it shouldn’t actually be an issue.

At times, a lot of beats were cringe inducing unless you kept the setting and the age of Tilly in mind. You had to remember it was the 90’s, you had to remember she was fifteen when she died, you had to remember that she lived in a small town. It was too much from a story standpoint because we were watching this play out, we didn’t have the ability to rewind or flip back a few pages to remember important facts to keep things in perspective. While some of the monsters were named after people in her life, creating interesting moments for Agnus to interact with, it just sat weird to me because the way they worked into the story didn’t make sense. I think he was relying on Tilly’s age to explain it…except I was a fifteen year old writer, and I wouldn’t have done anything that blatant. It felt like the writer was trying too hard to make the audience see the parallels between Tilly’s real life and the life inside the game.

Because the writer in question is a fight choreographer, I have to pick on that a little too. This is where it’s hard to tell what was a production choice and what was written into the actual play without having a copy of the script in my own hands. But all of the party members used melee weapons–practical for a play, not so much for a party. The only healer was Tilly, and she was limited severely (more than I think even early DnD would limit a level 20 paladin). There was no magic-centric class. And even then, everyone used swords, daggers, or a battle axe (with the occasional shield). There are a lot of interesting options available, even in the early DnD stages, that could have helped spice up the monotony of the fighting and made the party make so much more sense. Of course, better spacing of the fighting and making it less random as hell would have helped too. While that’s part of DnD, this…pushed it severely, especially for a play. (Okay, I could nitpick the actual fighting in this case, but that would be cheating and I’m spoiled with my own experience.)

Some of this was very…trite and tropey and not what I expected of this play. I may have had too high of expectations because this was (I thought) written by someone who was in the know about this aspect of geekery. But I ended up feeling a bit disappointed in the writing, in things that I have issues with as a player myself, and in how this tried to show DnD to the world. In the audience, I heard people talking about the game like it was old and dead, like no one had played Dungeons and Dragons since the 90’s and like the game hadn’t changed. And you know what? They are right in a way. No self-respecting DnD group would function like this, at least not anymore.


Review: Fast 8

Sometimes, I just want to veg out when I watch a movie. Lots of explosions, funny dialogue, great fight scenes, and I’m happy. (Ginny and I are best friends for a reason, ya’ll.) Extra bonus points? If Vin Diesel is in it. I have an embarrassing crush on his geeky butt, so if I get to watch him in any capacity, I am happy. The Fast and the Furious franchise is one of the ones where I get all of that, so of course it’s one of my favorites to watch, to the point I’ll even pay ridiculous theater ticket pricing to see it. (Of course, when I sat down to watch Fast 8: Fate of the Furious, I belatedly discovered that I somehow MISSED FAST 7, but I blame grief for Paul.)

Summary (non spoiler, but you best be warned there are some ahead): Things seemed to be looking up for Dom Toretto. He’s on his honeymoon with the girl he thought he lost, no one is after him, things are finally calm. Except they really, really aren’t. Secrets are coming out into the open, including the mysterious Cypher who has a personal stake in Dom’s happiness…or lack thereof. Dom is going to have to work against his team, the clock, and any doubts he may have about who he is in order to get out of this mess. But the rewards just might be worth it.

Okay, so one thing I love about Vin is how versitile he is, and this movie shows some of it. Dom has always been the mastermind in the group, and the big dog who isn’t afraid of joking around with his teammates. But this time, we get to see some of the doubt, and some of the anger, that Dom carries with him. This movie hints at some of the earlier comments earlier in the movie that had been left behind as the gang grew up, about living for the speed and the street racing. The concept of family has always been important to Dom, but this movie really hammers home where his priorities are. I loved seeing this different side of the character, seeing Vin really show his acting chops, and providing a solid contrast to some of the other characters.

Dwayne Johnson’s character, Hobb, got to show something beyond big and scary this movie. While they seriously hammed up his strength in some awesome ways, he’s less stiff and more amusing to watch now that he’s transitioned from being an enemy to being a babysitter on a job, to finally being part of the team. But really, the Brits were the best part of this movie and they completely stole the show. I won’t tattle on who belongs to who and what they do… But they steal the show and they are utterly priceless. I was in hysterics the entire time. I also liked a character who got introduced as I think the replacement for Brian’s character, especially since Hobbs has never been as by-the-book on legals and such as he was. Brian brought the cop-component to the team, understanding how that worked. Hobb is military and it shows. The new character seems to be bringing that cop element back to the team, provided he sticks around.

Sadly, there was a character who I didn’t approve of how they used her. Let it be known, I am NOT on team Lettie. I felt like she should have stayed dead, or taken on a sister-role when she did come back. The chemistry between her and Dom has never been there for me, especially compared to Elena who I felt fit him better, and who I loved as a character too. The route they take with her makes sense in some ways, because I can see her sacrificing her own happiness for Dom’s and the rest was just waiting for the best timing, but… I know why they killed her. It wasn’t even because it made the most sense story wise, because there was no reason to keep her alive for as long as they did only to kill her as a reaction. It was the writers trying to cut off a loose end because of people like me who hated the way they went and wanted to hold on to hope that Elena and Dom would end up back together. To the writers, Lettie and Dom is the way it is always going to be, and they wanted to be clear about it. Ugh. (BTW, George Lucas did this to shut the Luke/Leia shippers up too.)

Story and world building wise…the movie excels at ignoring the laws of physics and how things work, but it also knows how to laugh at itself about it. Tanks and orange sports cars, the ways you can blow up your engine and smoke your tires, and hacking car computers to make a zombie march… all of it is completely ridiculous, but it helps make for a fun movie as you wait for the next surprise. It keeps one-upping itself in terms of what is going to show up next, and I keep waiting for them to run out of them. (So far, they haven’t, but I haven’t heard of a Fast 9 yet either.) I do feel like the cast is getting a bit bloated. I love the characters, but it’s getting increasingly hard to focus on them in a story without relying heavily on the previous movies to know who they all are.

You don’t watch an action movie for its complex story telling or its plot twists. Most of the time, you know where the story is going and who is going to win in the end. You go for the characters, and for the sheer joy and excitement it gives you. So leave your logic at a door, and head off to see the snarky family love that is Fate of the Furious.


Review: Age of Adaline

I remember being intrigued by the trailers for this movie but never getting around to seeing it theaters. Well, I’ve rectified that, and what do you know, a romance movie that doesn’t make me want to drill my brain out!

Due to an accident when she was twenty-nine years old (the first time), Adaline has stopped aging. Her daughter now has to pass as her grandmother. Her only friend who she has been able to keep through identities is only possible because she is blind. Adaline lives in fear of being discovered, but is she truly living? She starts to question that when she meets Ellis, who reminds her of what she once had. But there are complications with being immortal, and sometimes they come to catch up with you in the most unlikely of places.

The genre for this one is a little weird to nail down. Normally when you are dealing with immortals, some level of fantasy is involved. But this time, there’s an annoying little voice over guy who goes, “Noooo, there’s science involved!” Not real science, my sort of soft science that sounds technical and doesn’t rip me out of my movie experience by making me go, “Really?” and is from far enough in the future they may manage to avoid getting called out on it…maybe. (After self-tying shoes and hover boards happened on time, I can’t exactly argue against it.) So it’s sort of straddling the line between urban fantasy and soft sci fi with a heavy reliance on the butterfly effect.

This movie is a loving ode to San Francisco. The setting just breathes life and is almost a character in and of itself. They really took the time to find all these little historical nuggets of information and to portray them in such a way that we the audience could see why they were so loved by Ellis and Adaline. Maybe I’m just a history nerd, but I love a movie that acknowledges the past and the touches it leaves behind for all of us to discover. Plus they wove it into to Adaline’s history, and her own personal struggles, that you just felt like this movie couldn’t have been set anywhere else and been the same.

The characters are quirky and I love them. Adaline never stops learning, and she is so much fun to watch her use that knowledge to beat the ever loving tar out of the boys. I love how she holds on to her routes back in time but isn’t living in the dark ages of technology either. (I made a comment to Ginny about pluses of being a vampire, you hold on to your stuff until it becomes vintage and in and then you just have to refurbish/adjust it.) And Ellis doesn’t try to change her, he doesn’t want her to be anything less than who she is. And he can stand on his own too, as proven by his date choice, and he’s just as stubborn as she is which is probably a good thing. Even William hit you close to home because he was trying to grapple with this thing he thought he had dealt with and now it’s coming back at the absolute worst possible time.

I am a known hater of most modern romance movies, but this one is a smart one. There is definite humor, but it’s smart humor, not people being gross or overly sexual or idiotic. It’s little things like Adaline making the joke that she was reading Norwegian in Braille just to screw with Ellis, or really the entire Trivial Pursuit game, that was priceless. And what this allowed you to do was really focus on the emotionally moving parts of the movie. About Adaline still trying to mother her daughter, only to get the tables flipped. About the past, and how there are several great loves in a person’s life. Just…ugh. I could gush forever about this story. Is some of it really annoyingly vague, like what Flemming is supposedly doing in her life or has done in her life, and who the men who came for Adaline at one point were working for? Yeah, but at the same time, it kept its focus on what it wanted. On conquering fears and remembering the past without being afraid of it, to truly live.

As someone who has held on to parts of her past and struggled with healing, this movie really spoke to me on a personal level. I’m not surprised how hard it was for Adaline to stop running because I’ve been there myself. And she got a happy ending, which puts this movie about a couple of others I can think about that do similar things but go all tragic at the end. If you haven’t seen Age of Adaline and you like some smart, gentle romance, I highly recommend it.


Review: The Help

This is my big guilty pleasure movie. It’s one of two that I can never turn away from whenever it comes up. I highly recommend it, and I decided to write a post about why.

The Help, based off of the book by the same name, is a movie set during the Civil Rights Era, where the South was rampant with racism, and the biggest offender was the person people would least expect: the housewife. Eugenia “Skeeter” Phelan is the daughter of such a culture, but is horrified by it. Aibileen Clark is a grief-stricken maid who works to keep some semblance of a life after she lost her son, working for a woman suffering from postpartum depression who is unable to acknowledge her own daughter. Minny Jackson is an outspoken maid who has the unfortunate problem of working for the most racist woman in town, as well as suffering from an abusive husband. Skeeter ends up being the tool for several black maids to express the awful conditions of the working help in the South as conditions continue to plummet, as well as the stories of occasional kindness from their employers, by helping them publish a book telling their stories anonymously.

The characters of this movie are what make it, as well as the actresses who play them. I am well known for quoting Minny’s line about the people around her giving her heart palpitations with their actions, and she is by far my favorite character. (Though Skeeter has her moments of awesome). And through both those women’s sass, we have Aibileen as this stalwart figure of seriousness, which is really her being the one who has been impacted the hardest by the racism of the times. She’s lost her son to it, and is alone in this world as a result except for Minny’s friendship. But through the course of the story, these three women discover more about themselves through their actions and through sharing their stories with each other and the rest of the country. It allows them to grow and change their lives, though whether for the better is from a matter of perspective in some cases.

As for setting, the scenery and costumes are to die for. Of course, I love the fashion of that era, so the entire movie makes me squee. I also love the little touches that they do to help establish the setting. Things like the black and white TV during the coverage of various Civil Right movements, Skeeter bringing up Jackie Kennedy and how she has never looked more regal, the uniforms for the maids and for the waiter at the local diner. The diner period, which I am also a sucker for. It was also right there that this was so the South, from deviled eggs with paprika, the love of pie and fried chicken (we take that very seriously around here), that the accents were really sort of secondary for me. I do like that everyone had a drawl of some sort, but they also varied it some, which makes sense because it varies a little bit from person to person in my experience. (I don’t have one until I’m either being super sarcastic or super angry, for example, and mine has a definite Texas lilt to it.)

The part of the story that does sort of irk me is that the story is meant to be about the lives of these black maids, about what they had to live and go through and their way of taking some of that agency back. What irks me is that we had to have this teenage white girl (I say teenage, I’ll be kinder, she’s a recent college graduate) be their mouth piece. Yes, she gives them the advance from the books, but she’s the one who builds up her career off of it. This could just be the time of the book’s fictional writing. If Aibileen had written it, she may not have been able to publish it. We also wouldn’t have had Constantine’s story. But I think it may have made for a stronger book and given the maids even more agency over their story. It also would have given Aibileen an even stronger ending instead of the rather ambiguous one that she currently has.

Overall, this is always going to be one of my favorite movies. I love the relationships these women have with each other, the way they tell stories, the fact that even though there are some romantic subplots, it is a majority female cast that instead talks about life, about the issues of their times, about their families and their friends and their work. It isn’t another rom-com or Bond girl set-up, and at the same time it has tension and forward momentum. If you haven’t seen it yet, I highly recommend it for a Saturday or Sunday binge watch. I promise you won’t regret it.


Character Study: Bobbi Morse

Partnering with Clint here, my rendition of Bobbi Morse.

What was fun about Bobbi was while I knew who the character was, I am, as has been established, not a comic book reader. When I went wiki-diving for background information, I had very little to go on. She was really under-represented in wikis (or under written in comics, both are options). However, I watched her in the few mediums she was present in, read her quote entries, and came up with my interpretation of her character that I can only hope is close.

Bubbly and high energy, at least on the surface, Bobbi uses her energy to hide her serious demeanor and her smarts, on top of being a smart ass. She started off as being bound and determined to prove herself as worthy of being of the Avengers, despite dealing with psychological and potentially physically issues from her past. She has slowly relaxed over the panic attacks that losing a loved one used to cause her due to Clint carefully addressing them once he was aware of her issues. Around Clint, she acts the flirt, but others who have worked for her know that under her snark, she is the most serious agent on missions and won’t tolerate goofing around.

I made all of this history up, so be aware that it is completely wrong. Her father was from an old Southern family who moved west to California to be an artist, her mother an orphan who rose to be a ballet star in New York before she retired to have a family. Her mother was diagnosed with a mutant-variant of MS, highly aggressive and eventually fatal. During that time, Bobbi basically raised herself. She was then sent to live with her grandmother while her father lost himself in his grief. Going to college early, she got her doctorate in biochemistry and was recruited into SHIELD. During those early days, her grandmother and father both died, leaving her with no family. As a result, all of Bobbi’s emotional ties are with SHIELD. It is her home, Fury is her paternal figure and boss combined, Phil was her favorite uncle (that was a hard loss for her), Natasha is that annoying older sister…and Clint is her whole world.

Her biggest character trait is her mind, and her way of thinking. She is constantly planning, constantly absorbing new information and using it to problem solve. The problem with this is that she can get too caught up in worrying about the future (especially since she inherits her mother’s strain of MS and has to come up with the treatment for it), and the past just adds fuel to the fire. She also really struggled with putting a name to the feelings between her and Clint, much less their relationship, out of fear of repeating her parents’ history.

Bobbi is social for work, since I went more of the spy-espionage route with her, and is good at acting the right way in situations. But really, she’s happiest spending quiet time with people she cares about, maybe going out for something casual. A beach bum, if she can have a person she loves with her while hanging around the beach all day, that’s the perfect vacation for her. There is a miscarriage for her and Clint that will lead her to being very protective of her other two children, particularly Ash, who is her baby. But as long as nothing is even remotely threatening them, she is a very loving mother who encourages her children to do what makes them happy.

Bobbi is so much fun to write…and also suffers from having the most AU timelines because she’s so easy to do so with. I think my favorite is the one I call the Romanoff Sisters AU, because Bobbi ends up at the Red Room Academy with Natasha as girls. She is rescued by Natasha and Clint just before her graduation procedure, and discovers that her father has remarried since her mother died, giving her a half-sister (who Natasha also adopts, because Bobbi’s sister is her sister) Rhonda who goes by Rhonni, and then more digging produces another sister, Titania. Her personality doesn’t really change, and she gets to annoy Clint while being jail bait with a crush for a while. The sister and family dynamics in that one is just a lot of fun.