Tag Archives: favored soul

Character Study: Arianna Silverkin a.k.a. Anna

Anna is probably my favorite of my rogue-types that I’ve played, if only because of how much she’s influenced so many of my other rogues. She really was me pushing myself to play something different than I usually do, and I’ve found that it was a lot of fun! Though calling her a rogue-type is a little…misleading.

Abandoned at a temple dedicated to the goddess of luck, Anna was raised by priests of a different temple that was the goddess of children along with other orphans. But she hated the rules and structure, and quickly fell into a little gang of children thieves. She even got very close to her best friend’s family, making it like the family she’d always wanted. Except there was an accident with the guards, who caught part of the group and killed the rest. Anna did all she could to keep them all alive…revealing that she was a spontaneous divine caster. So rather than sending her to prison, she was handed over to the temples (specifically the same temple she was abandoned as) and forced into getting trained as a cleric, hoping it would turn her towards a better path. (Nope.) She did make a new friend who helped her inch towards respectability, convincing his family to formally adopt her. Though rather than as a child, she insisted on taking the last name Silverkin, to indicate she was just related to the Silvers by law and sentiment than blood.

So for those keeping score at home, she grew up as a rogue, but was trained as a cleric. None of which is what she actually was–a favored soul of the goddess of luck. And, as I managed to pry out of the DM once that campaign fell apart, she is actually the daughter of that goddess.

Part of what made Anna so much fun was her items. I started the campaign later than the other members of the party, and so I had a lot of gold to play with. The results ended up being a bit like a Mary Poppins bag, and was a running joke through the campaign. Between her stash of odds and ends and a case of scrolls that she looted from somewhere, she started to be a little ridiculous. Her spells ended up running the same gambit. Yes, she was a healer, but I occasionally took some spells that had…interesting effects on the plot. (Enthrall has become one of my secret favorite spells ever sense.) She also later ended up with a sword that was tied to her goddess, and eventually grew a little as the story advanced.

(Pause. Okay, I’m getting deja vu, maybe Anna has infected Hekate a lot more than I thought…)

She was also more of a flirt and a downright selfish character than I had ever played in a DnD setting. The poor DM spent a lot of time wrangling Anna, and it was not helped that due to her mercurial nature and identity issues, the other player’s character found her amusing as all get out so he let her get away with a lot or found a way to make it work towards the group…or helped with the wrangling, lol. It was a crazy good time. She also went through a turning point, where she started to treat everything more seriously as she was forced to deal with her guilt and her grief from her past.

At some point, I’d like to play with Anna’s story a little. There was a lot of need for her goddess in the city where Anna grew up, and there’s a part of me that is intrigued by what happens after she finishes her journey (and level path) and becomes fully her mother’s daughter. What happens when she returns to her home, to try and make it better in anyway she could? I even have an image in my head of what demi-goddess Anna looks like, and some of the struggles that she most likely would have.

Anna really gave me my courage to play a bolder character than my prior types, since while Chocho was bubbly (and admittedly annoying) and Bevan was my go-to, silent and efficient. It’s not something I want to do a lot, because uh, that’s uncomfortable. And I do prefer to do it with Skype/Steam campaigns rather than in person. Because I will turn into a tomato. (Or at least do a very good impersonation of one.) I’m pushing myself to try something in Anna’s vein, just a lot more angsty, but you know, we’ll see how that goes. But for now, she’s sitting on a shelf, waiting for me to find the right story for her.

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Character Study: Yun/Psyche/Mageris

…This character went by a lot of names, okay? This was the warmage character…that eventually got turned into a favored soul/warmage gestalt and had a lot going on, both in front of and behind the scenes.

Short story on why her classes changed: we had one campaign going with her as the warmage, and the DM realized the story was going in a direction he felt was in his comfort zone and he wanted to stretch himself. We all agreed to a restart, most of the players changed their characters entirely…but I am the sort of person who wants some conclusion for characters, so I just modified her (only I didn’t, we’ll get there). The campaign, through no one in the current group’s fault, ended up dragging and then getting wrapped up quickly, but the conclusion was definitely there and so I am quite content with this character.

First off, I got to play with the amnesia trope, which is one of my favorites. This character was raised as Graceella (childhood name, elves are weird) and took on Mageris as her adult name. She was a lower born noble, but was lifebonded with the heir to the empire. But considering how being lifebonded can make life complicated, the adults in the situation decided to separate them in hopes of weakening it a little. Unfortunately, one adult (who Mageris thought was her mother, actually her aunt and this was a lot of fun later) took it too far and wiped all of her memories. All that there was for this poor girl to figure out who she was was her scrawl of her signature at an inn, which she thought said “Yun.”

Now, while I was pretty careful about fleshing out the mother’s side of the family…I hadn’t paid attention to the father’s side. So the DM got to have some leeway with them, and boy did he take it. It also led to us having to keep two different histories straight. Yep, we had parallel world hopping going on, and while most of the party was from the same world, I was from the original RP’s world, which was two different situations. At several points, we ended up killing that world’s version of Psyche, as several different possible outcomes to her situation played out. This is also how I ended up with the sword I used, which was pretty epic and I loved. The DM really worked hard to make sure everyone in the party stayed balanced, which is great when you contrast people who understand how the classes are in strength compared to others…and then people like me, who just create a character and find the appropriate class and run with it, regardless of how strong of a class it is.

And what’s really fun is the change that happened to this character without her memories. She had been raised the gentle, retiring lady who happened to have warmage capabilities, someone who was frequently overwhelmed by the lifebond who was used to getting his way as they got older. But without those memories, away from friends and family, she had to learn to stand on her and found her own voice and authority. When her memories returned, she had to try and mesh those two different personalities together. Thus, when she started going by Psyche. This was also when she started having real trust issues with the adults in her life, because she was very upset over how they had treated her, and God can elves hold grudges. And it was fun when she met her paternal uncles, and she was full of stubborn authority instead of being demure. (One really didn’t like it, it was funny.)

The favored soul aspect was fun too, because Psyche was Neutral Good, the Good is Not Nice trope at times, definitely not the gentle maiden anymore. But she was chosen by a draconic deity who was true Neutral, and his focus was on maintaining balance and stability…even if that stability couldn’t be considered “good” by an objective eye. There were a couple of instances where Psyche had to convince her deity to do something that was going to destabilize the world they were in at that time, where the “good” argument wasn’t going to work. Usually she managed to pull it off by arguing that they were about to throw the balance off anyway…it didn’t always work.

Something fun I did with her (just because I could) was do an elemental thing with her spell choices. While warmage’s known spells are set, with lots of fire and lightning, I got to pick her favored soul list. I ended up going with ice and holy light offensive spells aside from the request healer spells, creating what I consider this interesting contrast in the two sides to her nature, and what ended up being the two conflicting personalities in her head:┬áheadstrong and authoritative Yun and the more retiring and quiet Mageris. Funnily enough, it was the favored soul stuff (which matches Mageris better) that flared up with the loss of memory.

As for the lifebond, there was a lot of shenanigans, but things ended up working out there well…sorta. We didn’t get to RP much with him, or rather the real him (which is probably for the better for everyone’s comfort level), but I imagine the epilogue was pretty entertaining. Both end up being chosen favored souls of draconic deities, but he doesn’t get as much of a chance to interact with her after she has her memories back and both of them are aware of it until it has ended and they are now being the clean-up crew. I have mental stories and musings about how he would handle the change in personality in his lifebond, and the different path their lives have taken. Though really, he is probably happy about the difference–he has magic now, when previously he didn’t, so yay equalizer.

I honestly think I might return to Psyche at some point, though not as a DnD character. Rather, I’d like to play with her as an original fiction character. I think it could be a lot of fun, and let me explore some things with her that I couldn’t in a DnD setting, since there’s either no mechanic for it, no point to it without possibly taking up time that isn’t fair to the other players, or just be something I’m more comfortable writing rather than RPing in a tabletop setting.