Author Archives: Rebecca M. Horner

About Rebecca M. Horner

A spinner of yarns (of the story sort, though I do crochet...and sew, and learning to make armor...)

Canon vs Fanon, Who Cares?

(I may have harped on this before. It’s still relevant, lol.)

Fanfiction is pretty much older than dirt–I would argue Homer was writing fanfic of the Trojan War since it was a) way before his time, b) he made a Turkish city Greek, and c) he brought in legendary heroes from a bunch of time periods together. But the point is, a lot of people accepted Homer’s stories as fact, without even questioning it.

They had accepted Homer’s story as their new canon, making it now what is commonly referred to as fanon.

For those who have no idea what I am talking about, canon means the information that comes directly from the source material. Now, what counts as source material can vary. Some people narrow their view to one specific source, such as the film series but not the comics or cartoon spin-offs. Others cherry pick, accepting all sources but not all episodes or facts. A lot of people you just have to ask or read their notes to figure out what they are treating as canon for any particular discussion.

Fanon has two separate meanings, depending on context, and I’m going to look to my Homer example again. The first definition is Homer’s work itself. Homer’s particular combination of characters, setting, and events is its own fanon. In his playground, you have both Ajax’s and yet more contemporary heroes, and the Trojans are a traditionally Greek society. Now, when a group of people argue that they are going to adopt Homer’s fanon as their own, that’s another–and the second meaning–of fanon.

Fanon can be over something small, such as one character having a particular hobby. Another fanon can be a lot bigger, such as how one character feels about another or even about themselves. Sometimes a consensus about names for background characters happens, and the rest of us are left confused. (Looking at you, Miraculous Ladybug with the concept-art Quadatic Kids or whatever they are.)

The trouble that fanon seems to run into is when the fans who create it forget to leave their fanon at the door when new material becomes available. Whether that’s the next movie in the franchise, new books set in the same world, or just a new season of the show, it’s hard on the fandom to make their own fanon and the new bits of canon to mesh sometimes. Long hiatuses make this worse, fyi. It’s why whenever I write fanfic for an unfinished series or I’m reading something in a fandom that is always evolving, I try to keep that in mind. It prevents me from being completely disappointed. It also gives me a refuge if the writing jumps a shark or two. (I refuse to acknowledge Season 8 of Game of Thrones unless it is to call out the mess and bad behavior and how nothing has changed. I literally only watched the series for Dany.)

So what can we interpret this all for as writers? Well, for one thing, it’s gonna happen. You just have to accept it, be amused by it when people ask you questions about it, but otherwise avoid participating in it. The other? Know where to have an answer and where to back away, which comes back to my Law of Writing: never lie to your fanbase. If you haven’t thought of a particular aspect of a character, admit to that if asked, and say it hasn’t come up yet and you wouldn’t want to make a decision without all your notes in front of you. Admit if something is a spoiler for later if it comes up. Some fans hate spoilers with a passion and want to see things in context. And too many spoilers, not only does it raise expectations to unrealistic level, but the fanon can work against you and come up with stuff waaaaay better than your own. (Again, looking at you Miraculous Ladybug and Zag.)

Or if it’s a fun detail that hasn’t come up yet in the books and is just extra, or you happen to know it…tell them. Yes, it’ll feed the fanon or maybe contradict it, but like I said, it’s going to be there regardless. The little facts can create whole spin-offs of ideas and thoughts, especially if your series is finished but you are writing in the same world. But J.K. Rowling has made a name for herself as being the worst example of this. Know when to back away and go, “You know, this is inappropriate for the age demo of these books,” or in her case, I swear she’s just making random stuff up as she thinks it up, which is hell on the rest of us since very bit takes away from the magic that we grew up with and makes it…more like the dirty reality we live in.

Anywho, that’s a whole bag of salt to unpack on another day. I just wanted to take a chance to talk about something I’ve been seeing on tumblr in a couple different fandoms. I’ll be back next week with…something, not sure what yet. Maybe review the new Fast and Furious spin off? It has Hobbs, I’m bound to be amused…

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News: Kari the Anxious Heathen

So for those who are curious about why there are long stretches of me being gone (besides the usual illness that I seem to attract), well, the currently ruling queen of the household, Kari, has developed anxiety. The DumDum has been chewing her back claws and trying to yank them out, licked parts of her legs bald, and of course is her usual clingy self the rest of the time, only with a higher hunger and not sleeping enough. We’re not sure if me going on a trip aggravated it, or if this has just been steadily building to the current crescendo. The vet has put her on some anti-depressants (topical compound gel too, so less likely I’ll get bit), and they seem to be doing her a lot of good.

Now, part of what is possibly leading to her high anxiety is her being the only cat in the household. She went from her mama and siblings to me and Tsuki, but it’s been a year since we lost Tsuki. She may not be adjusting well to being alone a lot during the day. So, cue Operation Sibling. We had a couple of good candidates, but after review, I went with Charlie, who seemed the most laid-back and yet energetic, which is the combo I needed. They seemed to be working out…except Kari just goes and goes and goes like a demented Energizer Bunny who instigates the lashing out, and then is too rough. Charlie put up with her nonsense for a couple of days, and then enough was enough, and I took him back to his foster mom.

(Note: I am well aware that you are supposed to do the closed-door thing when introducing cats. However, Kari can’t be locked away from me with her anxiety, and Charlie was too social to be locked away from the only human to interact with, which may have been the problem and I need an independent, energetic yet mellow cat.)

Current plan is to put her on her meds for a full six months, then after her next check in at the vet and her calming down from that, we can take a look around again and see if there’s anything like what I’m needing in the right age range. Right now it’s currently kitten explosion, and I can’t go under six months old, so I kinda need to wait until those kittens have had a chance to grow up. (I was told six months to two years old, I took a risk with Charlie and never again.)

I haven’t been completely without work, however. Mystic Riders is plugging along, now with some maps and more spreadsheets. I’m also trying to get my notes organized and put in the right places for it, so when I go back to working on demo weeks I haven’t completely confused myself. In addition I am working on maps, of the camps and the topography of the districts as I write them. This means Amethyst needs a topography update (and oops, I need to finish Ruby, just remembered I didn’t do town placement), and Sphalerite needs both, but then I’m caught up.

Right now, besides the organizing of all my various folders, I am editing one of Ginny’s books so she can get it out to market. There’s a few fanfics in progress that kinda get rotated around, but I am working on a stand-alone book while I wait on cover art for Sun’s Guard, which I’ll touch on first. It will still hopefully be published in September, I am hoping to have cover art by the end of the month come hail or high water so I can start advertising it here, on Twitter, and possibly start an Instagram account for what little art/photography I do if anyone would be interested. Lots of Kari pictures, so you know, there’s that. Everything for MR though will be cropped to smithereens or watermarked from here to Sunday.

The stand alone was meant to be short and then exploded on me. It’s based on the princess in the tower trope mixed with Beauty and the Beast, plus… a lot of nonsense that I blame Tumblr, Ginny, and my DnD character Hekate for. It’s a hardcore romance in fantasy robes, edging towards NA more than YA but I think I can get away with it as YA still? Ah well. I’m pretty excited about it, and I’ve been slowly working on it. Right now it’s on pause for the data organization and then August is inevitably going to be eaten by Descendants-mania because the third movie comes out and I stole a fanfic idea from Ginny to work on in relation to keep me from screaming at the TV. September is probably going to go towards seeing if I can get prepped for Nano, but that won’t take the whole month, so I might come back to Lyall and Armelle then. (Yes, those are the main couple, I love their names as much as I love them, they are GREAT.)


Review: Serpent’s Smile

(Sick writer was sick, I’m back now though!)

Serpent’s Smile is the latest in the Heaven’s Heathens series, and this time we’re staying close to home. Charged by her grandfather to investigate rumors of another gang moving something through Jasper around their town’s Founders Day celebration, most of the action is centered around Savannah as she takes lead on an unofficial (but really, this is Jasper, it’s pretty official just not on the books) investigation into the other gangs’ around town and their activity. Meanwhile, Gideon is still feeling out his place in the pack, and gets exasperated pretty quickly with the new meat syndrome going on. Savannah proves to be a welcome distraction to all that, and a helpful instigator if needed. Whoever thought it was a good idea to try and move product under the Heathen’s noses obviously didn’t know who they were messing with. But then again, we’re talking about a motorcycle club of werewolves–they rarely do.

Character-wise, I think we see a lot of serious growth in this book. While the backstory of the prior two books gives it more emotional impact on the reader, without it there is still a payout as far as actions taken and the characters changing (the impact is just maybe not as strong). Most of the main protagonist characters are familiar to us at this point, not only Savannah and Gideon but also Frankie and the rest of the foursome, Eberon and Corey, Violet, and several others. We even see Boone from the prior book again! It made me snicker. While the core of these characters remains the same, so it wouldn’t matter in which order I read the three books, because I did read them, some things hit me harder, like Frankie and her love triangle, and we finally get some payoff with Gideon and Savannah. (Only a little, because what’s a little lighter fluid on a building inferno of a slow burn relationship, right?)

The world building and the new characters sort of dove-tail together in this one. We’ve got some expanding upon the conflict between Savannah and her people and Ashley and her group, which is all well and good. And likely leading to some huge stand-off later, sort of like Captain America vs. Iron Man in the Civil War arcs. Right now, we’re at the petty bickering and claiming of territory stage…sort of like in the first Avengers film. I can see the beginning elements and conflicts though that are going to lead to hell later. We also filled in some of who is going to be standing on either side of that conflict…as well as a few who are probably going to stay firmly in the middle rather than get drawn in unless they can help it.

But you’ve also got new characters in the forms of the rival gangs that Savannah is poking her wolfy nose into. The Indian reservation gang is ruled out pretty quickly, but we get two new ones: an Italian run gang and then a primarily black gang. This could easily fall into the trap of racial stereotyping and obviously some other things that should be avoided, right? But many of those stereotypes exist for a reason, and as long as they aren’t the only aspect to the characters, and those aren’t the only POC in the book, I am okay with it. Ginny has a wide variety of characters in her cast, so that isn’t a problem, and there is just enough added to the rival gangs that I don’t think they are completely problematic as they could be. I’m hopeful that this isn’t the last we see of these characters, because if they are built up even more, it will continue to waylay those concerns.

That leads me to the plot, which is a bit different than usual. Yes, there’s still lots of the great character moments that help drive the narrative and speed the reading of the book, but the action isn’t in segments set in particular stages. Rather, there is more of a build and escalation to it, much like what you see in more of a normal book than an action movie, or maybe a combination of both since there are some moments that I could see being shot more like an action scene than it reads. Either way, the flow is just different enough that if you read all three together, it shakes you up a bit so it still feels fresh for you, and yet if you are reading out of order, it still fits with the other books in the series. (Also, I love a lot of the events in the final act, I spent a lot of time giggling.)

There is a little bit crime procedural, a little bit action movie to this one, and I like the change of pace. I also liked that we were given at least a little tidbit to make the long wait to Gideon and Savannah figuring themselves out easier for us to handle, and the fleshing out of upcoming confrontation and existing characters. While there are areas that could be taken wrong, I think they were handled okay and shouldn’t detract from the story at all, especially if further expansion on those characters happens.


Review: Rodeo’s Run

Preface: Rodeo and his whole family is my fault…or at least his family is, I’m not 100% sure Rodeo himself is all my fault, but you know, probably. But otherwise, I am not responsible or biased more than normal, lol.

Rodeo’s Run takes our familiar friends Savannah and Gideon on a little bit of an unintended adventure. It was supposed to be a simple escort mission. Go down to the Panhandle charter, escort the caravan of horses through No Man’s Land. Unfortunately, bandits decided to get involved. And of course the girls insist that they save the stolen horses. Now Savannah’s “uncle” Rodeo has to keep an eye on several in love couples in various shades of denial, and he’s beginning to understand Brand a little too well. Now if only they could get safely home without bringing the mess home to his folks, he’d be happy.

Alright, where do I start? Well, we have some new characters in the form of Rodeo, his parents, and other people around Jasper, Colorado, as well as the people we already met in the first book. There’s also new characters in Hooker, Texas (…okay, that one is also  my fault). But what’s nice is because the plot is evenly split between locations, the new characters and interactions aren’t as overwhelming, so it’s easier to track names because you can associate them with a particular location. I also think the different personalities really play well in this book when they have the chance to show them. It helps associate the personality with the name strong enough that even if you don’t remember them right away, within a few paragraphs, you recall them.

Much like the last book, the plethora of characters keeps anyone from being the token anything, gender or race. I think my favorite of the new arrivals (besides Rodeo) are the siblings Jorja and Rascal. Not only are they fun because of their relationship with Savannah, but Rascal ends up having one of the strongest friendships with Gideon. (The other men are still getting there, relationships take time, ya’ll.) That lets us see parts of Giddy that we haven’t had a chance to see before, and it also adds new layers to his and Savannah’s relationship as a result. Even if they are still will-they-won’t-they, God, Ginny is going to kill me with the slow burn.

World building wise, this book really let Ginny expand on her world more than the first book did at least in terms of fine detail. While she painted a lot of the broad strokes in The Lone ProspectRodeo’s Run narrowed the focus down to what the environment was like for the people in this world and how the countries are structured. It also let her explain more about how new clubs are founded, and as someone who knows nothing about motorcycle clubs, I was glad for the info dump. There was time spent to research and it shows. It isn’t in your face about the future/sci-fi elements, either, just enough to remind you of what the setting is.

Like I mentioned earlier, the plot ends up splitting between two locations. You have the group that includes our two main protagonists that go on the journey, and then you will sometimes flashback to those who are waiting back at home, for lack of a better word. This helps interrupt tension as well as pass through time, and it honestly helps keep the reader moving through the pages. Like always, there’s a lot of what a traditional publisher would call filler and I call the fun stuff that we all want to see, so it’s easy to just keep going with the flow of the story. It also ends with a sense of satisfaction, so you feel like you got your emotional investment back rather than feeling still on the hooks.

Similar to the first book in the series, it isn’t super-tight in terms of pacing and drama and tension. But if it was, I wouldn’t find it as enjoyable? Drama for drama’s sake is just exasperating and gives me heartburn as I try to figure out how stupid the characters are. What drama there is in Rodeo’s Run and the tension is managed responsibly, with smart characters there to offer advice, and some surprising outside perspectives for those who can’t see past their own noses. And along the way, there’s a lot of fun.


Review: The Lone Prospect

Amazon may block me from reviewing, but I can spread the word to you all! I am doing a series of reviews on the first three books of Ginny’s Heaven’s Heathens series (and yes, that’s a link to all three in a bundle). We’re starting with the beginning which I hear could be a very good place to start… Okay, no more Sound of Music references, I just gave myself bad flashbacks. On to the review of The Lone Prospect!

Gideon is searching for a place to belong now that he has been discharged from the New York military. He can’t go back to his family farm, so he instead begins to wander the other surviving countries that carved themselves out after the Cascading Wars. There may be a place for him in Jasper, Colorado, though when he arrives, nothing is quite like he suspects. Enter one Savannah Barker. Savannah finds herself saddled with the new puppy when her grandfather Brand decides to test Gideon’s mettle by throwing him into hot water to see if he sinks. She’d be (more) annoyed, except for two things, not counting Gideon’s good looks that she isn’t going to think about too hard. One, her grandfather does these sorts of things far too often for his own amusement. And two, as a biker club of werewolves, their concept of dangerous is a little different from everyone else. Add in that they are mercenaries, and well, she has to hold on to her patience by her fingernails. Gideon’s smart mouth is not helping.

Believe it or not, I am capable of being impartial here. (Hell, Ginny’s and my relationship started because of a review, what do you all think of that?) And I can honestly say I love these characters. Everyone has a personality, everyone has a backstory, and everyone has their own goals. While normally in an ensemble writing type book, that could get ugly, Ginny not only keeps the story centered around Gideon and Savvy, she also takes the time to let the story breathe. Rather than worry about the book being too long, she gives us time to know the characters, to be invested in them, and then the plot comes second (it’s still a good plot, you just don’t worry about it as much, you are having too much fun watching Giddy get boggled). The characters, and the relations between them, make this book.

In particular, I love the fearsome foursome and the female-forward approach. There are so many female characters, none of them have to fit this pigeon hole of “every woman” that is impossible to do. Similarly, the men are there to balance them out to avoid the same problem of “every man.” As a result, you are able to pick your favorites and run with them. It also allows for different relationships to be shown–some healthy, some not. And it asks some uncomfortable questions, ones I think we should be asking that I don’t think have right or wrong answers, it just depends on the people. It’s hard, and it sucks, but they are important questions.

Speaking of plot again, its a fun action romp. Don’t look for super deep angst or drama or mystery here, think like a good action movie. I’m not saying there isn’t angst or any of the other flavors, I’m just saying it isn’t key to the story-arc. It does provide you a sense of completion while it continues to lay the ground work for more later. It may meander a bit, but it’s important meandering to help you understand the world that she’s built. Relying on it being similar to current standings will only get you so far, you have to have those bits of facts. Her werewolves are also different, since they rely on both old legends, old Hollywood, and real wolf facts rather than the false stuff they feed you in elementary school. (Even if Savannah is awful at explaining.)

I’ll admit it, the world building is where I get lost. Not because Ginny doesn’t do a good job, I don’t think, but because a) I don’t read sci fi, or even fantasy sci fi like this, regularly enough so my brain isn’t trained for it, and b) first book in the series and unreliable narrators. I understand enough to get through this book, and then it gets significantly better as it has a chance to build, but you do have to keep your mind open and be tracking it all as you go because otherwise you are going to catch yourself thinking it’s an urban fantasy instead of future dystopian and then you are sunk. (Because sometimes labels are important.) There are reminders, so you aren’t Alice in Wonderland with the path getting erased in front of you and behind you, but the book is long enough that if you are reading in sections over several days, I figured I’d give you the warning.

If you like a fast paced book with a tight plot…eh, go elsewhere. There’s plenty of those to read, and then you’ll have to go to fanfic to get any actual emotional weight out of them. (We like Harry Dresden, we don’t see enough of him outside of panic-mode to love him.) But, if like me, you will start a 600k fanfic at midnight and stay up all night reading it… Ginny writes for you. She pays attention to the things we really want out of a long read, and gives it to you. It’s fast, it carries on so quickly you wonder how you got to where you are, and it’s full of lovable characters. I definitely suggest checking it out if that type of book is your cup of tea.


Tabletop RP: Let us play dragons, you cowards!

This is a personal complaint, but I can’t be the only one who gets frustrated about this mechanic in Dungeons and Dragons and Pathfinder, which if I am understanding correctly, stopped even including after 3.5. That’s the level adjustment to actually let players play dragons. You would think a game called Dungeons and Dragons would encourage encountering and playing with dragons, but really outside of encounters as enemies or people you have to persuade to help you, you don’t actually deal with dragons much unless your DM is kind.

And this drives me nuts.

I want to play a damn dragon! It is not my fault that they’ve overpowered their dragons to the degrees that they have. There has to be a way to create a scaled-back, but still reasonably powered, race of dragons that the player can play in combination with a class, even if it’s as simple as only allowing certain classes (like sorcerer and a few others) that have bloodline variants to dragons anyway.

There are two points that everyone who thinks I might be needlessly whining are going to bring up: Dragonborn/Half Dragons (let’s be honest, there’s not a huge amount of difference outside of lore and a few stats/attributes), and the level adjustments of older versions of the tabletop games. For some people, this may serve as a fix. For me, eh. I have issues with both.

First, the Dragonborn/Half-Dragon idea. It’s not a bad one. As they grow more powerful, depending on classes, they can become more and more draconic in appearance. It’s a peace offering, a way to try and let people play dragons without the power dynamic problems. Except it isn’t an actual dragon. I get stuck on this, because there’s a ton of world building that goes into most of the races and creatures. The Dragonborn/Half-Dragon cultures aren’t the same as the clans of dragons themselves, and each color of metallic has their own culture within themselves, and we don’t get to see it hardly at all as players. I want to tap into that, not just into looking aesthetically like a dragon.

3.5 did allow players to play dragons… to a point. If you were playing in a campaign that started at later levels (or had a pay off system that your DM arranged), you could play as a dragon. But the problem was that a) it wasn’t consistent between the colors of dragon as far as what you could play as age-wise, b) it was a high level adjustment because most campaigns didn’t start you past level 5, and those were pretty rare, and c) they were only for the stupid-young dragons. I mean, stupid-young. I’m talking freshly hatched to before puberty is even a dot on the horizon ages. Under ten in a human, ages.

Speaking as someone who has played that young of a character before in a joke campaign, it is so hard to get into the right mindset. Not to mention having a child-like character in the party can be super frustrating for the rest of the party. And at that age, per the own descriptions in the books, the baby dragons would want to stay close with their siblings, and there are at least two eggs. So what the heck is the party going to do with two of them? And that’s if you can convince one of your friends to play as your sibling, which is…very dependent on personalities.

By bending the rules a little bit (and starting our campaign stupid high in terms of level so the DM could be sure he wasn’t going to kill us), I’ve gotten to play Jadzia, a silver dragon sorceress. She is still, maturity speaking, about the same as a twelve year old human. I can play off her maturity versus her actual age a lot…but you know, my inner sap would really like to have to be dealing with being old enough to arrange her contract to a male, and how all her adventuring is affecting it, like how one of my fellow players is experiencing with their princess-rank character. I can’t expect it to happen like at all though, because of the age mechanics have pushed me down to, and I’ve made peace with it for this campaign…but it sucks that there isn’t even an option or mechanic if we wanted to.

I’m not sure what the answer is. Both of the current “solutions” have their pros and their cons, from a pure, “I want to play a dragon of some sort,” stand point. From my wants and desires, neither meets what I want. One solution is to use homebrew and playtesting with 5e or something to figure out how to make it work for an older dragon, or how running a campaign for all dragon characters would work. (Which is a possible solution, but I’m supposed to DM the first 5e campaign for our group, so still wouldn’t get to do what I wanted since I wouldn’t be the player.)

On the other hand, it would be a hell of a lot easier for the folks behind Dungeons and Dragons to come up with an expansion or something similar to let people like me have our fun with the dragons without it being a battle/counter diplomacy mess.


Writing: On Historical Horsemanship…

Odd little mini-rant time. (It came up somewhere else, and honestly I don’t see this compiled anywhere? Writers need resources!) So you have things set in a pre-autonomous vehicle time period, or at least the only one that exists is the train and it don’t go everywhere. Your hero has two options: his own two feet, or buy a horse. What does this mean for your timeline and what sort of details do you need to know?

First things first: please do not go by Dungeons and Dragons or Pathfinder. They don’t know how horses actually work, I swear, and it’s not worth the fight to try and make their mechanics apply to your story. (Seriously had to have a convo with a DM about why a harness isn’t helpful in a riding situation. It wasn’t his fault, the entry was just written very poorly and I was like, “My inner equestrian is offended.”) They also tend to box horses into neat categories, which allow me to laugh uproariously over that. If only it were that simple.

So what do you need to know? Okay, so let’s go into some pretty broad categories and we’ll go from there. You have a general, all purpose horse. A riding horse, something bred specifically for good paces and pretty looks. Your war horses, these are trained for combat situations and usually are some ugly buggers, so be prepared. And then your cart horses, which again come in two sorts depending on how heavy your load is. Yes, there are ponies, no, unless your character is under the age of 13 or so (or has never ridden before, period), they won’t be riding them. Being mounted on an actual horse was a really big thing for the nobility, the younger the better.

(There are multiple official terms I could be floating around here, but I’ll be honest. Most are French thanks to the Norman invasion of England. If you are writing before that invasion or in almost any other country, those terms would just sound weird.)

Your general all-purpose horse is just that. It can be trained to pull a cart or buggy, it can be trained to carry a person on saddle or serve as a pack horse.  Usually a combination of all three. This is what most merchants and lower owned, if they owned one at all. This horse would come up to about the chin of a grown-man, so around 15 hands or 5 feet tall. Unlike our current breed books, medieval horse breeders literally did not give a fig about colors, so they came in everything.

Now for your stupid expensive horses. A rich merchant might have nice riding horses, the nobility definitely would, but the war horses are going to be limited to those who serve in your military, whether that’s nobility or a combination of classes. Riding horses are leggy with good proportions, high spirits, and can turn on a dime. They can be the same height as a general horse, but they can also be taller, up to 18 hands, because of their legs. Warhorses, on the other hand, were stout, with lots of muscle and tended to look short in the waist and kinda awkward to watch outside of specific maneuvers. They were also remarkably calm animals, unless you threatened their rider and then all hell broke loose. Please note, these horses usually topped out at 16 hands. They weren’t tall, just strong.

So what should your horse be wearing? Believe it or not, you’re going to want to check out Western gear, it’s the closest analog we’ve got. A simple bit with headstall (no chin strap) is in line with what they wore as basics (unless you want to get fancy), and a Western saddle without a horn or quite as wide stirrup leg is more in line with what a medieval saddle tree would look like. Note, a jousting saddle would actually have an even higher front and back. They had breast collars, which I think is a very important tool because horses have slick backs. You wouldn’t see much of the fancy barding or cloth coverings outside of a joust, they just did nothing but make the horse hot.

So who is riding these horses and how fast? Having a horse at all was an expensive enterprise, but most families owned at least one because you had to get the produce to market somehow, and horses were faster than oxen (and oxen or mules weren’t always available). Please note, women would ride astride just like men. That’s why you’ll see skirts with riding slits–gaps in the fabric in the front and the back. This would let the fabric part enough to let the women sit comfortably in the saddle. The only type of side saddle that existed was basically a chair on a horse who would be led, as seen here in the Russell Crow version of Robin Hood, being used by an elderly Eleanor of Aquitaine.

Side Saddle

As for speed, well, you have options. The fastest two are the ones you’ll use in a chase scene, because they are literally only good for short bursts. A canter or lope will run you 12-15 miles per hour, and a full-out run will get you anywhere from 20 to 30 miles an hour, it just depends on the horse. But remember, short bursts. I’m talking half a minute at a run, you’d get about two minutes max at a lope, and that’s being probably overly generous. Your best bet is to alternate the slower of the two gates, trotting and walking. A trot runs about 8-12 miles per hour, and a walk is around 4 miles per hour. Some horses have what are called ambling gaits, but they slot in with canter and trot pretty seamlessly in terms of speed, they are mostly about comfort of the rider. Assume you are going to travel about 30 to 40 miles a day.

(As a note, that’s about how often you need a small roadside inn or tavern on a road. Despite what most DnD campaigns tell you, people didn’t camp out on the road very much. Even if it’s a farm that opens its barn up to travelers, there is a place to sleep for a bit of coin somewhere without camping.)

…Hopefully my horse nerd-knowledge is helpful, I just like having it all in one blog post instead of digging through seven different Wiki articles and tumblr.


Review: Closer to the Chest

The last in the Herald’s Spy reviews! (At least until I can afford to buy the Family of Spies series, which may be a while, yay happy homeowning and trying to get my life together over here, ugh.)

So where does the final book in this series take us? Someone is blackmailing and then threatening the noble women in Valdemar high court. While normally not too big of a bother and a part of the political game, this time there is a definite malicious edge to it that Amily can’t quite ignore. Meanwhile, Mags finds that businesses being run by women are facing an increasing level of hostility and sabotage. Both events correlate with the introduction of a new religion in Valdemar that is misogynist at its core. It will take approaching both sides of the problem, plus Mags putting himself into a dangerous situation, in order to unravel the truth for the protection of Valdemar!

First impressions, this was the story that Misty wanted to tell. Both of the prior books were just build up to it, allowing for her to introduce characters, skills, and concepts in prior books so she could get to this story. It’s the only explanation I have for the plot being that much tighter and everything being more in keeping with what I expect from a Valdemar book. This means it finishes on a high note, at least, though I fear most loyal readers are going to skip this series entirely as a result.

There were parts of the plot that worked for me, and parts that I just cringed my way through. I like the idea of the enemy being a religion that is preaching against women beyond bad stereotypical roles. I resent that it was Mags who got to go to the bottom of it, that the idea when Amily first presented it was scoffed at or seen as her making leaps in logic, and that despite it being a very female forwarded plot, it still felt like men were the main heroes of this story. Maybe I’m just too harsh of a reader, but when I figure out that these are the people who are doing something wrong, and then when a female character points it out and gets told to either wait as others investigate or until there is evidence of actual wrong doing… It just rubs me the wrong way.

On the plus side, I did find the church having two Gifted of their own among their ranks to be nice. Usually Heralds are either against normal people or people with regular magic, so seeing those with mind magic who aren’t Chosen by the Companions and how they can end up being used for nefarious purposes by a religion was cool. I also appreciated the emphasis on how expensive books were and how women were the best to copy those texts in the days before the printing press. It’s something I don’t think many people appreciate due to how prevalent the written word is in our lives, but Valdemar has always made a point of emphasizing how important the oral stories and thus the Bardic gifts are, and for good reason.

I like the idea of the Queen’s ladies, the group of handmaids, and I’ve seen similar concepts before, but ugh, I feel like there is so much wasted potential as a result. I don’t think enough was done with them besides making them a spy network that Amily has access to, and I feel like between Amily, these girls, and some of the resources they have, we could have written Mags out of the book entirely. I get the importance of male and female power balance, but come on. We don’t have nearly as many female Heralds as the focus of books as it is, being denied it yet again was just irksome.

For me, Closer to the Chest was the closest that this series has gotten to a traditional Heralds of Valdemar book. But overall, the series just felt tired. Like there were certain scenes that were what Misty actually wanted to write, or certain plots and subplots, and the rest of the book was just a vehicle to get to them. One of my writing professors once said that unless a scene excited you, you needed to edit it to death until you did like writing it or cut it entirely. I wonder if that could be applicable to this series for Misty…


Review: Closer to the Heart

Okay, I’m going to try and get back in the swing of things here!

The next in the Herald’s Spy series, Closer to the Heart deals with Amily and Mags’s wedding….sorta. They quickly take care of the legal side of it, which is a good thing. The formal state wedding turns into a distraction to be wielded against outside forces. Two of Valdemar’s neighboring countries (you know the ones, no one can spell them) are threatening to wage war against Valdemar for threatening their fragile peace due to a child king over one of their countries. While Mags investigates the funding of the rebellion with his mining experience, Amily serves as a distraction and works to maintain diplomatic relations until they can put a stop to it.

Plot wise, the story was at least a little amusing. I felt like the wedding should have been kept a secret to be a cool reveal at the end rather than just being a part of an early plot arc like it was no big deal. But at the same time, that could have made the ending too crowded, so I understand why it wasn’t done that way? I’d have to see drafts going both ways to decide, and obviously, Mercedes Lackey is not among my writer buddies. XD The return of Kirkball was not on my favorite list, but at least she kept it short and it was moderately entertaining since Mags couldn’t be on Companion back this time, so we got to see him actually handle a horse.

I liked the more earthy, proud and take charge maid that we had in Keira, who was a welcome change from the silly little newt from last book. The expansion of Nicholas’s mentor was also at least moderately entertaining, though I found him slightly insufferable. Maybe I’m just over the suave, debonair types. Maybe it was because we saw too much of him as the wise, perfect mentor and not enough to make him seem human. Bleh. I wish we had seen more of him with his wife, that might have saved him. Instead, I was more interested in Tuck and Linden because at least they had personality and problems and flaws that I could empathize and relate to, and a real relationship.

Speaking of relationships, I liked how Mags and Amily got to see a little bit of each other’s worlds in this book. Mags got to pretend to be among the nobility for real, Amily learned how to roof walk from his group of scamps. It was a refreshing change to their relationship. This also opened us up to more about their everyday life and how that worked. Seeing some of the lower Courts work was something that I wildly welcomed. We keep hearing about Heralds stationed there, but rarely got to see it actually happen and what those duties mean. Even if Mags was bored silly, I was glad to finally have that reference to world building, and it was done in a very organic way rather than being forced.

Mags was pretending to be a noble-type, but it was in among his home territory. I feel like this was a wasted opportunity. While we knew none of his old mine owner’s family was going to be around, or it was highly unlikely at any rate, I feel like we could have seen more of either him with someone from that old mine or even in the same area… I don’t know, it just didn’t feel like it had the emotional impact on the reader that I felt it should have. I felt like it got covered up with Kirkball and other nonsense instead. Especially because we saw very little of this setting in the first book due to his emotional state, so we had a lot of high expectations and then they weren’t met.

I did like the way that the tools were being worked into clothing and other disguises, with the addition of Tuck to make it happen. We know that several reigns down the road, the Heralds have all sorts of odd tools, and now we know how they get the designs! Or at least the basics, we all know how things evolve with time. I am all for rogue and spy types having hidden tools and weapons on them, though, and this really brought me a pleased, smug sense of pride in their cleverness, even though I wasn’t the writer.

Overall, this book left me feeling a little…meh. Like, yeah, there were bits of humor and flashes of things I liked, but there weren’t enough to make me absolutely love this book like I did some of the prior ones. But at least the plot wasn’t recycled this time, and even if it didn’t flesh out the emotional impacts as much as I would have liked, it brought in some good world building for the series as a whole in a way that didn’t feel forced. If you don’t already love Valdemar, I would suggest starting elsewhere. But if you’re already invested, it’s decent.


Tabletop RP: Picking My Character Class

Okay, first of all, if you are a mechanic person who slaps a name, physical description (if that) and back story onto your character right before the session, turn your eyes away! The following post will horrify you!

Because I am a writer first, and damn it, I am going to pick my classes that way.

So what does that mean for me when I approach the table as a player? Well, I find what I want to emphasize. Whether that’s an interesting class, a racial variant, or if I have a personality type that I want to build, I have a “core part” that is my beginning. I’m going to use my newest character (who has yet to start her campaign) as an example. While I was browsing the races out of boredom, I stumbled upon the Vishkanya race for Pathfinder. They seemed pretty interesting, and then I saw they had a rogue archetype called a Deadly Courtesan. This class stayed in the back of my mind, and after Ginny went on a plunge into Indian mythology, I had to apply all of her babble that seeped into my brain somewhere, so I picked the Vishkanya Deadly Courtesan as my core beginning.

That being said, sometimes I’ll start with a concept I want to recreate. Hekate was actually me wanting to play a (sane) version of Diva from Blood + …she then spiraled off into her own thing, but that’s what I started with, and then she turned into this darkness specialist and I am now helplessly amused by her. Sometimes I have a personality or appearance first. I sketched out this emo-esque medieval character with some interesting jewelry, and eventually that person morphed into Jadzia as she was developed.

Alright, I have my core. Now I need to do a little fleshing out. If I don’t already have a class, this is where I figure out what class fits my core, what race, what variants do I want to apply? (This is where Hekate’s darkness specialty started.) I’m not building the character so much, because I’m not rolling stats or figuring out feats or buying items, but I’m getting a broad overview of my character. This will help me make the decisions later about skills and feats and everything else, so it’s a really important part of the character building process.

With my new rogue, I started by picking out where she was from, so I’d know what culture to do. Of the options at the time (which since shifted but my background survived), the one that made the most sense for what the heck I was doing so far from where my people would normally be, especially considering the core of a Deadly Courtesan, was for her to be a slave in a large empire. I started pulling every bit of culture I could find on the web for both the country and for her people, trying to get an idea of what her life would be like. And then I went digging for names that fit that culture. Danika. No last name.

With a name and her concept now firmly filled out in my head, I start with the mechanics. I start rolling stats, deciding what the key stats were going to be, and throwing in skill points to the skills that I think make the most sense. For a bit of random, I rolled some dice to establish her height and her weight, which ended up giving me a big clue as to her story. I mentioned to my DM that I wanted her to be literate only in her people’s language, though she can speak Common. I also decided she wasn’t just a slave, but a very recently escaped slave, based off of how underfed she was (her height and her weight were not in proportion at all), and as a result I gave her a bare minimum of supplies. I took a few Traits, just to make things interesting, and a racial variant. Since Deadly Courtesan is a bit odd, sort of a rogue/bard hybrid, I had to pick some performances. Thanks to mine and Ginny’s Lindsey Stirling obsession, those picks seemed obvious.

And then it was time for feats. Ya’ll, I suck with feats. Thankfully, because I was running Hekate around this time, I knew a bit about what I wanted to do to at least start with. I have no intention of making Danika a duplicate of a rogue I’m already running, but there are just some basics that it can’t hurt to take. I hate cross bows, so no point to the archery side of things. So Weapon Finesse and Two-Weapon Fighting it was. Planning the rest is going to have to wait until I see where the story took us, and which parts of her character I need to emphasize. (My fellow player is thinking we should take all the Teamwork Feats we can.)

So that’s the icky mechanic side done. Now I needed to decide how much fleshing out I wanted to do. Sometimes, I give my DMs a small book. Sometimes, I give them a few sentences. Danika ended up being pretty simple. She’s an escaped slave from Cheliax, very recent. I gave her parents information as well as some of her siblings (I rolled a dice for the number and sex of each, then found names). And that, I decided, was enough. In my head, her personality started to develop. She is very bitter and angry over her people being enslaved, and worse about the position she was pushed and trained into when she was a teenager. Now she’s determined to use those skills to earn her freedom, long enough for her to get her vengeance on all of Cheliax. So while she will dance and play for crowds to earn her dinner, any one stupid enough to grab her without her consent will find themselves stabbed with one of her poison kunai.

The last touch for me is a doll maker that lets me come up with a picture. Danika ended up with three, because I purchased two different head veils and a reversible cloak to help her hide from those who would turn her in as a runaway slave.

Danika Character Sheet

Danika All

Is this the only way to build a character? Not hardly. Is Vishkanya or Deadly Courtesan some favorite races and classes? Oh heck no. But for me, that’s not how I build my characters for a story, so why would I build them that way for the interactive, storytelling experience of DnD? Instead, I pick something that interests me, that I will enjoy playing.