I had to scratch my head over the holiday to figure out the best way to write about fighting with/against someone wielding a pole arm, and I finally went with blocking it out. And then it went long so ha, more posts about me babbling about this. So there’s three parts, two blocks to each part and then an example paragraph. Hopefully it’ll make sense why I did it that way.
Part One: Plain staffs/balanced pole arm
Block 1: Fighting with
Otherwise known as fighting tactics, I know, but here we go. As previously discussed in the previous post, a plain staff, or even one with metal caps, is a primarily defensive weapon. So when you are swinging it around, you are trying to a) not tangle yourself up in it and b) tangle your opponent up in it instead so you can disarm them, smack them around, and then run away.
So about not tangling yourself in your own staff. Staff work relies a lot on aligning the weapon with your body. As an example, if you are striking at someone’s right shoulder with your left, the staff should be across your body to keep them from stabbing you in the meantime, your left hand and therefore the left part of the staff extended up and forward, and the right end of the staff and your corresponding limb, in this case your right leg, back and down. With a balanced weapon, it’s important to keep it in between your body and your opponent for defense because typically it’s the only thing you got–I’ve never seen one wielded with even a buckler shield. Separating from your body is also the fastest way for a disarm (see Part 2 below).
While occasionally you may see a pole arm with both ends capped with bladed heads, they aren’t common like at all and come with a new rush of difficulties. There’s no natural “resting” point because neither tip is blunt, so the only way to set it down is to lay the whole thing down, which means it takes more effort to pick up and move into a fight. You also lose some of your reach–you can’t swing these sorts of weapons into your own space like you do a blunt end because there’s a chance you’ll hurt yourself more than you’ll hurt your opponent. As a rule, I advice against trying to pull a medieval Darth Maul unless magic is involved as a result, and even then, it’s just more hassle than it is use. (This does not apply to two-bladed swords…but that’s a later post.)
Block 2: Fighting against
This time, the scenario is fighting against someone with a balanced staff or pole arm. There are two tactics to this fight that are simplest and don’t turn into a game of chess. They aren’t the only way, but they are the way to be quick and brutal about this and move on to the next. One is the rusher and the other is the leverage.
The rusher works best if you yourself are shorter than the person wielding the staff. The key to this one is that you are wielding a weapon that is proportionate to your own size and not a reach weapon, such as a sword, daggers, axe, etc. Shields help, but aren’t required. The rusher tactic uses the reach of the pole arm against their opponent, getting in close as fast and as often as possible so they have little room to maneuver. It also means that as fast as the pole arm wielder is, there’s chances to get a blow in because you are in their way of moving to the defense in time.
As you probably expect, the leverage is the exact opposite of the rusher. This works better if you are the same height or taller than the person wielding the staff, but bonus that it can work if you are wielding almost any type of weapon. Basically, by using the leverage of binding the staff with your own weapon, because of your height (or angle if you are having to do some extra manipulating), you’ll be able to “pop” the staff free and out of your opponent’s grip. I’ve even done a fancy pop that slide the opponent’s staff down mine so I could catch it and there was no chance of recovery. By applying either upward, downward, or diagonal pressure, you compromise your opponent’s grip. But you have to be fast and you have to be sneaky about it, or else they’ll realize what you are doing and get the heck out of the way.
Both of these tactics can also work if you aren’t the best case scenario, btw, but I’m just writing about what works best when because it takes less monkeying around.
The best example I have of the rusher is my scripted fight with one of my friends from medfair. (Or fights, plural.) She is much shorter than me, though of course I’m pushing the tall thing to freakish levels, so there is a marked difference in our statures from the get-go. She is very much a rusher in general–her primary fight tactic is to get in close, fast, and hard, since her opponent isn’t going to expect it. Most of our fights she was supposed to win, but it was easy to block those fights because her natural fighting style was an answer to my own.
She would get in close and tight, switching from one side to the other very quickly and not really going for over the head strikes much because they left her in a position of vulnerability more than they did me. She did however aim closer to the core and ground, because there was a lot more harm that she could do there. My defense was limited to trying to force distance between us by binding weapons over her head and then pushing her back with my own attacks, or trying to get her weapon tangled with mine to disarm here–harder to do because again, the weapon is proportionate to her size and not something I can get a grip on easily.
The other side of the coin was when I applied leverage to some of my staff fights. I’m almost always taller, so this is really my go-to strategy (when I’m not taking advantage of a ridiculous level of reach). I tend to aim high, going for the head or even above the head because I know they are going to have to bring their weapon or extend it up and further away from them. This gives you the opportunity to get either your body or your weapon in between your opponent’s weapon and body so you can pull it away from them. (Like that pop I mentioned above.)
If you want something visual to reference for your fighting scenes, I recommend either looking up martial artists (because a staff is a staff is a staff) or flag work with a color or winter guard if you want something with flourishes.